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Starsector console commands not working
Starsector console commands not working





starsector console commands not working

They have arms and fight with giant knives on occasion.

starsector console commands not working

Also justified by the fact that the ships are designed for close combat in general. Or course, the Big Bad was powered by it too, but he's evil, so it's OK. Of course this is somewhat justified by the Outlaw Star being powered by the Galactic Leyline. During the final battle the Outlaw Star rams the Big Bad twice, the second time killing him for good.Needless to say this trope is more effective with a Battering Ram. In sci-fi terms, a Sister Trope to Kinetic Weapons Are Just Better. Although ramming is not unknown in combat between large, heavy, main battle tanks, for land vehicles, see Car Fu or Forklift Fu. When combined with the Drop Pod you get the Boarding Pod, which rams a target not to destroy it but to inject heavily-armed troops into it. Better guns and the development of self-propelled torpedoes meant ramming was obsolete against surface ships by the First World War, but it remained the standard method of attacking a surfaced submarine, since gunfire was not very effective against such a low-lying target.Ĭompare Colony Drop, which, depending on what you're dropping, takes this trope to its logical extreme. In fact, in the early years of ironclad battleships, their armor was so effective against the relatively primitive guns of the era that ramming was seen as the only viable tactic against an ironclad. The first generations of big-gunned battleships, HMS Dreadnought and her successors, were still being built with bows designed for ramming for many years after the tactic ceased to be relevant. Ramming tactics made a brief comeback in the latter half of the nineteenth century, with steamships, when they started making ships out of metal instead of wood which made older cannons obsolete. Note that this is where the term "ramming speed" comes from - the horator would begin beating the drums faster so the rovers at the oars of the galleys rowed faster in order to drive the ram deep into the side of the enemy ship. Before the advent of cannons, ramming the other ships was the main method for taking them out (other than burning or boarding). The reason for this, of course, is that space ramming depictions are probably based on the Space Is an Ocean mindset, and the cultural memory of Real Life naval tactics of the ancient world. Sadly, things are never portrayed like this. This ought to lead to a tense cat-and-mouse game as the rammer tries to close the distance and compensate for the target's evasive maneuvers, and the target tries to stay clear long enough to score a killing hit - the ramming ship is essentially a large missile, and the target would be performing a High-Speed Missile Dodge. At realistic space combat distances (hundreds if not thousands of kilometers), the target should have plenty of time to see the attempt coming and either blow up the ramming ship or dodge out of its way. That said, there is one challenge for a ramming ship, which is reaching the target in the first place. Though interestingly when one of the ships weighs a lot more than the other the people in the bigger ship might only be knocked off their feet, so for a bigger ship ramming into a much smaller one at 10-30 m/s could be a great tactic for taking out enemy crews while leaving both ships intact. Likewise, small fighter craft often smash into bigger ships with no visible effect, when they ought to be wreaking massive devastation.Īnd then there's the momentum, even ramming at a few tens of meters per second could create enough force for the people inside to slam into the walls at dangerous if not lethal speed.

starsector console commands not working

Survivors are not unknown, and the effect is usually depicted as "Ship A crashes into ship B and ship B crumples and breaks apart in slow motion," where it should look like, and is only rarely is portrayed as, "Ship A crashes into ship B and both ships are vaporized in a titanic fireball". In fact, the usual mistake is not to make ramming work too well but to make it work not well enough. And that's not even taking into account the ramming ship detonating its reactors and munitions when it hits. a spaceship traveling at 94% of the speed of light does damage equal to its own weight in antimatter. An object impacting at 6 km/sec would do damage equal to 4 times its weight in TNT, and would be said to do "4 Ricks" worth of damage. An object traveling at 3 km/sec does damage equal to its own weight in TNT note Among hard SF enthusiasts, this is known as Rick Robinson's Law of Space Combat. Most spaceships are far heavier, and can go far faster. The impact of a heavy freight train going 60 mph is equal to that of 1 to 2 tons of TNT - it's just over a much smaller area, and going in one direction. In science fiction, even if a ship has shields that can shrug off atomic weapons, ramming it with another ship always manages to take it down.







Starsector console commands not working